Nitharos II.5: The longest short rest ever

Session 29 - Prologue

The party is told to leave for That-place-we-liked and find Kaltarren, Armand.
When they leave they are greeted by Tleks Brupk and Kaltarren, Dorn.
They make it back to That-place and meet Armand who tell them more about what they need to do and how to do it. Vic goes to the biggest Pub in That-place incidently called Vic’s, when he enters he is told about the Pubs history and mystery, many people claim ownership over the bar but only the one true owner could open a safe placed in the bar. Proclaiming that he was the true owner he tried opening the safe, he managed to open it and found a rugged shoe and a letter inside telling him not to sleep with the barmaid. The puzzle fell into place for Vic as he realised that the barmaid was his daughter and that Celakasiron, Rhialla Dellaren is still alive but had recently disappeared. The party decides to take the bounty for returning Rhialla, but first Alistair witnesses the death of his old father Armand just after he transfers the essence of Mystra into him (returning his magical abilities to him).

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Session 28 - Epilogue

The party leaves the underdark after the devestating news of Bruslina’s betrayal.
They get summoned to the battle against Agon Mhiyr
Through a vision they see Haege dead and Baldurs gate in ruins.
The Vic and Alistair are sent 200 years into the future.
They meet Tarmikos, Tramul and he explain what happened, Agon Mhiyr had gone on a rampage for a while before Mystra intercepted him, they fought and Mystra killed Agon Mhiyr but died aswell causing the spell weave to collaps and the spellplague to start.
Vic and Alistair see statues of themselves in the shrine they are in, putting them down is history as the heroes that tried to stop Eclypse.

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Session 27 - Tower of Reflection
She did what?!?

Alistair Storm wakes up with a new mindset after the school trip and starts to work out more, waking up Viclannan ‘Vic’ Trihorn in the process.

Seeing Allistar trying to learn sign language to his familiar, Appunns “Bruslina” Kningtar showed that it was simpler ways to give commands, this ended in a great discussion and vic ceased the opportunity to try out some new tricks, stealing a lot of materials from Bruslina and almost getting Allistars journal.

Making point of when they were supposed to do the heist the big hatted Jarlaxle
entered the door saying now.

As the scheduled meeting had proven to be at a different time, the heist had to happen now. The plan had changed greatly to Bruslinas confusion.

They get to the courtyard in a hurry and get into heist mode. Vic and Allistar fake their way to the backside of the guardhouse, Russlabb looking like a green wyrmling from Bruslinas spells just walks inn, and Bruslina entered the ethereal plane and got to the meeting point with no issues.

The ground slid appartant and it was revealed to be an secret entrance to the tower, the group entered this tunnel as Jarlaxle instructed. The ended up in an unused slave quarters. This was the place to escape from and Allistar and Russlab waited here to guard the exit.

Vic and bruslina started to climb the tower using a fancy levitate lift in the center and did not waste time getting to the treasure room.

It was a pit trap in the way, but having the ability to fly and climb on walls it was just bypassed. The door to the treasure room opened and faster than thought Vic stopped Bruslina from setting of a trap on the floor. Not so grandly Bruslina told that the room was covered in magic traps as well. There was an imp with an hourglass flying around the room mocking them so they got a touch of panic and hurried. After taking care of the traps, Vic marking the ones at the floor and Bruslina only putting them in a near death situation once, the imp proved only to be a timer you had to wait for to reach a mirror. In a split second Bruslina understood it’s use and got to it, after some of the paintings in the room showed to be guards waiting.

more text later ;P

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Session 26 - Training Day

Første runde i Bruslinas arenakamp, som egentlig er en oppvarmingsrunde, går over all forventing. Tre bugbears ser aldri familiene sine igjen. Neste motstander går under navnet Kalthen Guttershite the Drow Wererat. Kalthen har ikke sjangs til å komme gjennom Bruslinas både fysiske og magiske armor. Etter et par raske slag med Bruslinas spyd er Kalthen historie.

Etter den gode starten har Bruslina blod på tann og er mer en klar for neste motstander, The Clicker. Desverre er ikke Bruslina like høy i hatten(Skoen?) når hun får se han. The Clicker er nemlig en Thri-Kreen som vil si at han har fire armer. Kampen viser seg å bli en av de mest krevende Brusline noen sinne har vært gjennom. Hadde det ikke vært for at ljåen var villig til å gripe inn i form av en flokk kråker, ville ikke kampen gått Bruslinas vei. Bruslina har sjeldent vært så redd som under denne kampen og ønsker ikke å forstsette til neste kamp til tross for Jarlaxls iherdige forsøk på å overtale henne.

Neste dag vekker Jarlaxl alle sammen og tar dem med til Bregan D’aerthes hovedkvarter for å forberede gruppen på hver deres oppgaver i det kommende kuppet.

Vic blir plasert hos en kvinnelig og veldig humørsyk drow alv, Maylara. Hun bruker dagen på å trene Vic i å unngå og uskadeliggjøre feller. Vic har overhode ingen problemermed å unngå fellene Maylara har satt opp i det de aktiveres. Uskadeliggjøring av fellene viser seg derimot å være en katastrofe, noe Vic virkelig får kjenne på kroppen når Malyara i ekte drow stil prøver å piske Vic til fornuft. Vic godtar ikke behandlingen og bestemmer seg for å droppe oppdraget. Maylara har andre planer for han og klarer å overtale han til å bli. Hun hjelper han med fellene helt til han klarer alle og det ble en meget happy ending.

Bruslina skal lære å uskadeliggjøre magiske feller. Hun får først en ufarlig øvelse der hun skal plukke opp små pinner uten å forstyrre andre. Pinnene representerer det magiske weavet i f.eks en magisk felle. Dette klarer hun veldig bra. Etterpå får hun en oppgave der hun har en faktiak magisk felle forran seg. Det blir veldig mye prøving og feiling. Feilingen er tilfeldigvis i form av syre, som ikke plager Bruslina nevneverdig. Denne øvelsen gjentar hun mange ganger utover dagen. Hun får også trening i å lage magiske feller selv.

Alistair blir tatt med til et bibliotek. Der møter han Talikk, en scholar i Bregan D’aerthe som skal lære Alistair drow-språk og etikette. Der får han først informajson om hva han skal lære og hvorfor det er viktig å lære akkurat dette samt masse andre små tips. Han begynner med å lære enkle betydninger i drows tegnspråk og fortsetter med å få info om kultur. Etterpå har han en lang samtale med Talikk på common der Talikk oftere og oftere bytter ord ut med Drow. De har en veldig god tone sammen og skilles som gode venner. Alistar får også med seg noen bøker han kan pugge videre i.

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Session 25 - A case of mistaken identity

The party is now in the Drow city where the shield is kept,

They meet the exotic Drow Jarlaxen the leader of the merc guild Bregan D’aerthe, he takes them to a safe house that is magically hidden and sealed, and they are giving new identities and disguises, Alistair is given a mask that makes him look like a Drow. The group spends a lot of their time in the black market, selling and buying necessary equipment. Later the same night while Alistair is taking a bath, a Bregan D’aerthe agent enters the hideout and sees Alistair without his disguise; being an Elf the Agent Attacks him. Alistair manages to fend off the agent and grapple him until Vic comes in and uses a wand to pacify him. Before they go to sleep, Jarlaxen gives them the rundown on their heist plan to steal the shield. The party is given 2 days before the heist; they spend the first day on different activities and personal errands. Vic, with the help of Alistair and Bruslina, spends the day summoning a familiar ferret to his side. Alistair spends the rest of the day modifying and fixing his armor while Bruslina enlists in the slave arena out of boredom, figuring that a fight to the death is more entertaining than being stuck in the hideout for a day.

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Session 24 - Into the dark

After the Pyrrhic victory at the Harper vaults, the party make haste for the next and last artifact located in the Underdark; to get there they must first go to Montolio’s Grove through way of the shadow plane. They make their way through the shadow plane with the assistance of Nathaniel, once at the cove they shack up in a cabin for a short rest before they venture further; in the cabin Bruslina has one of her strange and disturbing dreams.

The party venture from the Temple, through a hidden door, into the dark clutches of the underdark. They travel deep into the dark, eventually they stumble upon a Myconid mushroom city, taking care to not step on anyone/anything they travel onwards, pressing even deeper into the dark.
After some traveling, they meet Jaraxle a Bergan D’aerthe agent sent to meet them and bring them to the location of the shield. He and Nathanial guide the group to Menzoberranzan; the drow city where the shield is located. Before entering the city, they are given a disguise to make sure they don’t attract any unwanted attention.

They are told about a Bregan D’aerthe safe house that they should travel too and await further instructions, but before that, they were advised to go to a black market vendor and get some false envoy papers to help their cover. While at the vendor, the party stocks up on supplies and equipment before heading to search for the safe house.

After some back and forth and suspicious looks they finally find the safe house, they lay down for a quick nap before continuing.

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Session 23 - Epic battle, and some booty looting

After waking up the group starts the day as usual, Bruslina waking up before set the stage for a great prank, where Vic ended up with wings. This later showed itself to be very helpful.

The door to the vault blew open as the evil group had managed to enter the vault and steal the two artifacts residing inside.

It became and all out battle between Epsilon/Harpers and Eclypse where Viclannan ‘Vic’ Trihorn whooped ass with his spell holding daggers, Alistair Storm wrecked havoc on the poor undeads, and Appunns “Bruslina” Kningtar had to retreat for some healing after getting targeted by the enemies mage.

Eclypse managed to get away with the artifacts, but Appunns “Bruslina” Kningtar and Keradfespiks gave chase to the enemies werewolf beast, almost killing it, Viclannan ‘Vic’ Trihorn gave chase to the doll. and killed it (not really, as the head later escaped =( ).

Viclannan ‘Vic’ Trihorn saw a humongous creature/person in the forest the enemies had escaped to. Believed to be the last leader of the Eclypse.

After the giant battle the group chilled somewhat and Vic got some sweet time with Rhialla. The group found out the enemies scy on Russlabb, even tough Bruslina tought this was impeccable not to allready know as they had used Russlabb to scy on the enemy, and Bruslina told that she tought that was one of the reasons they were not with the main group for most of the time.

Vic, Rhialla and Bruslina decided to loot what was left of the vault and got some fancy items.
Allistar also got some items from Nathaniel as he is not the looty type.

Bruslina gave Vic a luck blade and told the were even, bluffing somewhat of course.

The group is now headed for a holy city to get the last artifact as the enemy soon has them all.

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Session 22 - Burning hot vixen

The group abruptly find themselves at the top of the entrance to the dungeon. Maya is there screaming in rage over her broken domination spell. She was clearly not expecting that the group would break free from her spell so soon because she was quickly taken care of. Not in the good way btw…

Six griffin riders comes flying in. They are greeted by the smell of Mayas charred remains and our four companions. After explaining to the riders the most important things of what has happened the last few days they go to Starmantle to sell their loot.

Much because of Bruslina’s prowess in trading, selling their loot in Starmantle turns out to be even more lucrative than the party could ever have hoped for. After getting rid of some of the random armours and weapons they found along the way they head up to the Mage tower to identify a few objects, get rid of the dragon carcass and sell a few gem stones. Both the gems and the dragon carcass brings in a great deal of money.

One of the items Vic managed to get a hold of turned out to be an object of immense power, especially for those of an orcish heritage and/or having an affliction against elves. Vic is offered a staggering 100 000 GP for the item, but Brusline makes it painstakingly clear that the object is not for sale by threatening Vic on his life. Vic understands that there is something strange/special going on and agrees to give it to Brusline in exchange for a small settlement. Brusline is ecstatic, Vic can’t believe he just turned down 100 000 and Alistair who happened to see parts of the discussion going on in abyssal is beyond confused. Even more so when Bruslina suddenly flees from the building.

Bruslina lays low while Vic and Alistair finish their business. Vic picks up a few magical items he thinks will come in handy and Alistair buys a brand new full plate armour set and a Sunblade.
After everyone has taken care of their business the griffin riders fly the party out into a dessert. It turns out there is a vault out there under the command of the Harpers containing artefacts they deem too dangerous for the world. The group gets guided through the vault by a gigantic guard construct whom also doubles as a key. He takes them to a very secure room where some of the other artefacts they have been hunting are kept along with probably the last “living” remnants of the creator races. They leave the spear in the vault and gets some well-earned rest out in the desert.
Achievement: first kill of the enemy.

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Session 21 - Unravelling of the mind

NOTE
For the readers who are also players in this campaign. This log entry and the previous one, are part of a “summer campaign”, the players were playing different characters in a different world. However, without them knowing, it is still part of the Nitharos Rising story, so please do not skip these entries.

Day three

Alaeron wakes up with a goal, if he is to enjoy this vacation, he must first solve the mystery, he heads to breakfast determined. Nick wakes, he goes to the diner for food, he spots Alaeron however, and decides its wiser to eat in his room. Allen and Russel eat breakfast together in The Drunken Dragon (The Other Bar) and clean the bar.

Soon after breakfast the door knocks at Allen’s tavern, Alaeron is outside, he wants to borrow Russel, find Viduc, then the peace circus and hunt down the murderer. Allen agrees and showes Alaeron his mirror, the writing “All Lies!” still there. He rushes to his room to gather his old adventuring gear, some light armor and a longspear, before locking up the bar and going out to join the party.

Together they head up to the hotel to inform them that Allen wont be working today, the meet Nick and discover that he didnt know about the other murders, together the four of them head to the docks in search for Viduc. On the way Allen discoveres an old oak tree opposite his tavern…strangely he cant recall ever seeing it before.

Allen sneaks over to the tree, pretending he needs to take a leak. He discoveres a heart carved on the side. The others, wondering where he went, head over looking for him. On their way away from the tree, Alaeron slaps it with his sword, and immediatly hears a voice in his head, “NOT REAL!” it yells.

After much discussion, Allen says “screw this!” and touches the tree, in a short flash he sees things through Alaeron’s eyes. Alaeron, now even more annoyed than before, charges the tree and bounces off, but not before seeing things through Nick’s eyes for a short moment.
They all notice Maya walking towards the tavern, and she nocks on the door. Allen heads over and starts to talk with her. As he leaves, Alaeron urges Russel to touch the tree, as he is the only one who seems outside whatever connection the others have. Russel touches the tree and starts screeming, he falls over in pain, yelling and yelling as he turns into a werewolf.

Alaeron, who has a little history with lycanthropes, attempts to calm him down. Allen locks Maya in the tavern, and together with Nick, the two of them play a soft bardic tune to help calm Russel. After a short while Russel gains controll, and shapechanges into a wolf. Still able to talk, he explains his past to them:

“As a child, I was a slave, not metaphoricly, I was an actuall slave. My owners kept me in their kennels, living with the dogs, treated as one. When i grew older they decided to ‘gift’ me with this curse, used me for entertainment and gambling in illigal arena fights. I managed to escape, thats when i came to this island and joined the employment of Allen”

Allen comforts Russel, and tells him that no matter his nature, he is still a friend and welcome in his tavern. He then runs of because he only has one thing on his mind… he locks himself in his tavern with Maya and the two enjoy a romantic meal…. with a happy ending….

Alaeron fetches the local wizard-for-hire Chikor, and gets him to investigate the tree with divination magic. Chikor proves useless, and sugests that they simply burn the tree, or send it to another place. Alaeron however, attempts to communicate with it to no avail. Asking his deity, Mystra, for guidance, he hears her voice in his head, but she is angry. Mystra tells Alaeron that she is not his god! He has another, she leaves him and he loses his connection to her. As a paladin, this devastates Alaeron, and he collapses in fear and panic. Nick rushes over to try to calm him.

Soon, Corlina comes running down the street, yelling that her husband Roctar is dead! Alaeron and Nick rush over to their home to examine the corpse, while Allen hears the noise and invites Corlina in to calm her. After reaching the house the group finds little new information at the crime scene, so Alaeron reaches out and searches for whatever deity he apparently has. From the cryptic response he recieves, he understands that his true god is being cut off from him, he also learns that he is not who he thinks he is, he is in the wrong body! Again, this news breaks Alaeron, and he collapses to the floor in panic. Worried, Nick grabs hold of him and shakes him, this interaction causes them to exchange bodies.

NOTE at this point the DM asked the players to exchange character sheets.

Alaeron, now feeling very at home, his previous body (Nick) strange and distant. He decides to examine the body a sacond time, and finds blonde hair clutched in the corpse’s hand. Together they head towards the hotel. Allen, Corlina and Maya decide to head towards Volin’s house to make sure he is safe, they find him and take him to the guardhouse.

Meanwhile Alaeron wants to gather the town again, while Nick, remembering the feeling of being lost while he was the paladin, still doesnt feel at home in this body, so all he wants it to go to the hotell and get high on F^2. He does however agree to help find Allen first.

After puting Volin safely at the guardhouse, Allen, Corlina and Maya head towards the hotel where they meet Alaeron and Nick. They tell Allen everything, and before he has a chance to respond Nick grabs hold of Allen, causing them to change bodies.

Allen finaly feels at home in his true body, instead of the paladin or thief. While Nick wakes to a strange feeling of suddenly becoming more comfortable. The three of them turn to see Maya screaming in agony, the ground begins to shake and crack, even the sky shatters into peices.

NOTE
The players are now told that this adventure was all part of a powerfull mind control spell, and they awaken in their true bodies as Alistair, Bruslina and Viclannan. (with Russel being Bruslina’s dog, Russlabb)

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Session 20 - The Murder on Rose Island

NOTE
For the readers who are also players in this campaign. This log entry and the following one, are part of a “summer campaign”, the players were playing different characters in a different world. However, without them knowing, it is still part of the Nitharos Rising story, so please do not skip these entries.

Day one

The boat slowed down near the docks, getting ready to tie up. It’s passenger eager to get his feet on dry land.
Alaeron steps off the boat, and heads towards the hotel as soon as he has his luggage.

After checking in and changing into something more comfortable, Alaeron goes down to the beach, there are a few people here, but Alaeron doesn’t want to take any chances loosing a chair, so he puts his towel and sandals on one, and goes for a swim. He feels like he owns the water, no one may swim here but him. Like a shark, he is the terror of the seas, at least until his stomach rumbles and he heads up to the hotel for dinner.

Meanwhile, the local bartender Allen is prepping the bar and the local band is getting ready to play. On the top floor of the hotel, art dealer Svans is on his balcony, he doesn’t notice the sinister figure sneak into his room.

Alaeron walks up to the hotel front, just as Svans’ body hits the ground. Alarmed and slightly annoyed, he immediately studies the body, and runs in to inform the hotel staff. Graff, the owner of the hotel, runs off to inform the local authority and church and gather the citizens of the island, while Alaeron gets keys to the victim’s room. He heads up and has a quick look around, he sees no signs of struggle, and also no signs of forced entry. However the bed proves it quite obvious that Svans was not alone last night.

When all are gathered in the dining room, Alaeron is preparing a short speech, when he notices one of the members of The Three Horns, the local band, is attempting to sneak out of the room. Alaeron stops him and begins to question him on his motiv… apparently he just needed to pee. Regardless, Alaeron decided to follow Nick, as his behaviour is highly suspicious. After they both returned, Alaeron held his speech informing the people of the murder, that guards from the mainland are on their way. He calmed them by saying the murderer would soon be found.
People soon started talking to each other, Alaeron sat down and ordered some food, listening to the banter of the crowd. Bartender Allen overheard Borgo and Roctar discussing Svans being a member of The Peace Circus, but thought noting of it.

Later that night the locals gathered in Allen’s own bar, the Drunken Dragon (nick named “the other bar”), for drinks. Maya and The Three Horns played their music to cheer people up, while Alaeron had gone to sleep in the hotel. During the night, Nick purchased some extra potent fingox from Allen, he calles it F^2. He also traded some information he had gathered about the Peace Circus.

Day two

Alaeron and Nick have a short discussion, before Alaeron decides to go for a swim. When Allen wakes he goes for a wash and notices the words “All Lies!” on his mirror, he checkes his tavern for intruders, but finds nothing. He then continues his day, visiting the local merchants to arrange for posters advertising his party later that night.

Nick, assuming he had permission, breaks into Svans’ room at the hotel, and searches it for clues. Meanwhile, Alaeron is finished with his swim, so he goes and checks the docks. Afterwards he heads to the hotel to examine the crime scene, where he catches Nick!
He tells the hotel’s receptionist Mina to fetch the local guard Viduc, so that he might arrest the burglar. On arrival, Viduc notices blood in the bedroom, and flour by the door. He then arrests Nick for breaking and entering and escort him to the local jail, where he is stripped and bound to prevent the use of spells.

Presuming the flour belonged to the chef, Alaeron and Viduc head to speak to Chef Borgo, but find him dead in his bed. Alaeron gets really anoyed, he states that he was supposed to be on vacation and heads to the bar to drink the problems away, he is soon carried to his room by Russel.

Later on in the day, everyone goes to The Other Bar for Allen’s party, Maya helps him out with entertainment and managing the bar. Nick is released from jail, and goes to his room to take some F^2. Alaeron wakes and heads to Allen’s tavern to interrogate a few people, he quickly discovers that Borgo and Roctar were also members of the Peace Circus, and their best friend was Drummer. Alaeron informs Roctar that the Peace Circus is being targeted and they should gather to be safe and perhaps figure out who is after them. Alaeron then goes back to the hotel to find Drummer.
Allen notices that Roctar gathers Volin and Corlina before they leave together.

Alaeron reaches Drummer’s room at the hotel to find him dead, cut to pieces. He leaves immediatly and asks the reception who else was at the hotel. He is told that the owners daughter was in her room, the maid Adrina was cleaning the kitchen, since it’s Borgo’s day off. Alaeron rushes to Nick’s room to find him high on drugs, heavily displeased, Alaeron knocks him out.

Alaeron goes back to the bar in search for the Peace Circus, but they are not there. He hears from Allen that it was Roctar, Volin and Corlina that left. He also recieves their addresses before he goes to bed. After he leaves Allen starts selling “hangover herbs” to the remaining patrons, after which he flirst with Maya, the two of them sing and play music for a long while, before she gives him a kiss and heads for home.

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