Nitharos III: The Last Ritual

Session 35 - Old friends and enemies

Allistair saw that the old Khaltarren house had been converted into a military base for the newly founded Epsilon faction

learned that Starmantle was being turned into the Temple City of Mystra

a scout, Fluksen (Glefse), reported that Doltarric Khaltarren had been spotted near Starmantle

Allistair, Sidiras and Fluksen descided to head to Starmantle and see what they learned.

they were mightily impressed, and drank the night away with dwarven friends from Mythril Hall

They returned to That-Place, and descided to go to the Harper Vault to scour for magical items to sacrefice to Mystra.

While looting the dungeon, they happened accross the forgotten gear of the Creator Races, bellonging to the same legends that bore the 5 artifacts. Shortly after they met some of The Blue Doll’s guardian constructs, and she presented herself to them as a spider construct “It has been a long time, dont think I havent forgotten what you did to my toys”

After a fight, they managed to scare her off, but before leaving she said “I see you have improved, but I must depart now. Next time I will have more upgrades too, I look forward to meeting you again…. The Purple Drake sends her regards” and she launched her self off the bridge.

Fluksen dove after her, transforming into a Tyrannosaurus mid flight. He gave her a powerful chomp, chushing her entire form. She said “Nice move, I hope you are pleased, but this was just a shell, remote controlled. I am curious, how do you feel about fireballs?” and self destructed her head.

Fluksen transformed into a Pteradon, and flew back up to the party.

After sacreficing most of the items to Mystra, the team had managed to reform 63% of Mystra, and now Allistair felt he was ready to face his brother.

They all went back to Starmantle, and set out to track Doltarric.

They came accross the settlement of the Red Axe tribe of orcs, but found them slaughtered at Doltarric’s blade, all save a young orc child, whom they teleported to That-Place to be safe.

Proceeding on, they came to the Raven Keep, where they once found a Mhyrian artifact. They heared the rawrs of a dragon deep underground, and went in fast pursuit.

Navigating through the all too familiar dungeon, they finaly burst into a room and saw Doltarric head to head with a massive Copper Draggon, whom they knew was Bruslina.

Allistair, waiting for this moment, fired off a dragon slaying arrow, but was stopped by a mysterious woman in red, who protected the dragon.

After going head to head with the woman, Allistair recognised her as The Red Rose, though now she was a lich.

After a long fight with both lich and dragon, the party, together with Doltarric, finaly dispelled Bruslina’s magic and forced into halfling form.

Bruslina whispered “farewell my friend” and attacked Doltarric with her scythe, knowing well what his blade, Hewalosvir would do to it. As the scythe shattered, it’s spirit came free, an Avatar of Death, focused on Doltarric.

Bruslina brought forth a large purple crystal, and channeling magic into it, she stopped time momentarily. When time unfroze, she was gone.

With Bruslina gone, and Red Rose dead, Doltarric stood no chance against the combined strength of Fluksen’s TRex form and Sidiras’ magic and pet snake, and was quickly taken prisoner.

Back in That-Place, Allistair tried to interrogate his brother, learning only “You know nothing Allistair Storm. I was the only one who could stop the Children of the Black Dawn from bringing about the second dark sun. Do you have any idea what it’s like to grow up during the cataclysm, and the years after? I did what had to be done, not like som spoiled brat, hiding behind his allies”

Doltarric tried to escape, smudging the magic circle binding him, and ending up in a fist fight with Allistair. Allistair seemed to prove Doltarric’s point, as he beat his naked brother senceless (while himself still covered head to toe in magic gear)

After returning to Vic’s main hall, Allistair once again saw his old frined Vic emerge from a room, a large smile on his face. Obviously Vic had just gotten some action, either that or he was ready for adventure again…. probably both.

Session 34 - The last Daughter

went to Veltalar in Aglarond

Tleks had a wierd experience with an illusion of his past, while talking to a lady in a red dress, he tried to warn himself of The Scout’s building getting destroyed

freed apprentice of The Simbul, Phaeldara

went to Escalant, learned of the Simbul’s location from Kaoth

went to Glarendar, met Mephael Toltharisan, and agreed to exchange Alassra (The Simbul) for another prisoner, Kaoth’s drow wife.

Tleks went back to Escalant, to find that Kaoth had killed his wife, he paid for their daughter and returned to Maphael

Phaeldara teleported the group back to Veltalar, where they freed The Simbul of her chains

went back to That-Place, where Tleks saw that The Scouts building was still there, he gained a stron headache, before a Child of the Black Dawn appeared, saying “Don’t f**k with tha mother f**king timelein, B**ch!” and popped a black hole on Tleks

Session 33 - The Daughters of Mystra

went to Starmantle

“fixed” Alustriel

went to Mythril Hall

killed some rogue Many-Arrows

met with Bardu

went to Shadowdale

met the Myrian again

Session 32 - Sidiras' Report 1
To the Master of Sidiras (things written here might not be known by all the characters)

I have finally joined up with the elf Alistair, the harbinger Mystra. I managed to join up with him after scouting out a liar where one of his friends was kept prisoner. Together with a tengu called Tleks, we went into Thay to rescue this friend. Alistair was very sceptical of our entry into Thay, not being familiar with visas and normal entry customs, it would seams he thought that Thay was a place purely creating with the undead, and not the powerful country it is.
After arriving in Lyrabar we went up through the Gray Forest and into the mountains to find the Lair of a group of Children of the Black Dawn, who have taken this friend. We entered into what appeared to be an ancient mhyirian tomb, and fought with the summons of these Children, among them a glabrezu, which Alistair took out singlehanded.
After entering the actual tomb, which belonged to a person named Luan Phien, a Mhyirian of great power. After fighting our way through a magically rotating labyrinth we entered the inner chamber of the tomb and found the final resting-place of Luan Phien. Here we managed to awaken the lich of Luan Phien. Luckily we, through some good diplomacy, managed to avoid a fight with the lich. And we managed to retrieve the friend, albeit as an disembodied soul stuck in a crystal.
Through the dungeon Alistair showed parts of the godly powers caught inside of him. I am unsure if Alistair is able to communicate directly with Mystra, but I will try to inquire discreetly about it. Until your orders change I will continue to observe and watch over the elf, and try to find out more about his condition.
Your loyal servant.

Session 31 - An unlikely companion

After returning with Rhialla from Starmantle Alistair and Vic splits up when Vic decides to take back some lost family time and stay home in That-Place. Alistair is introduced to Nitharos, a remnant of the former Epsilon group that they worked with 200 years ago; it now consists of Jarlaxle, Grein, Tramul, Rhialla, Gano and Kerry. They Device a plan to find the Eclipse copycats called Children of the Black Dawn, a scout reported that one of their oldest members; Grein, had been kidnapped by the group and is probably located in Thay. After an incident with the scouts where their HQ got blown up by the copycats, Tleks is motivated by vengeance to join Alistair on his way to rescue Grein. Before they leave they take with them another scout, the same one that had found Grein in the first place, a Yuan-ti Hunter with a massive constrictor-snake companion. They all left together for Thay, after a couple of days at sea they arrive at a blockade at the Thay border, luckly the groups scout had prepared Visas for the group and they passed the blockade into Thay.

After the group makes landfall they head for the location where the Children of the Black dawn were last observed.

Session 29 - Prologue

The party is told to leave for That-place-we-liked and find Kaltarren, Armand.
When they leave they are greeted by Tleks Brupk and Kaltarren, Dorn.
They make it back to That-place and meet Armand who tell them more about what they need to do and how to do it. Vic goes to the biggest Pub in That-place incidently called Vic’s, when he enters he is told about the Pubs history and mystery, many people claim ownership over the bar but only the one true owner could open a safe placed in the bar. Proclaiming that he was the true owner he tried opening the safe, he managed to open it and found a rugged shoe and a letter inside telling him not to sleep with the barmaid. The puzzle fell into place for Vic as he realised that the barmaid was his daughter and that Celakasiron, Rhialla Dellaren is still alive but had recently disappeared. The party decides to take the bounty for returning Rhialla, but first Alistair witnesses the death of his old father Armand just after he transfers the essence of Mystra into him (returning his magical abilities to him).

Session 28 - Epilogue

The party leaves the underdark after the devestating news of Bruslina’s betrayal.
They get summoned to the battle against Agon Mhiyr
Through a vision they see Haege dead and Baldurs gate in ruins.
The Vic and Alistair are sent 200 years into the future.
They meet Tarmikos, Tramul and he explain what happened, Agon Mhiyr had gone on a rampage for a while before Mystra intercepted him, they fought and Mystra killed Agon Mhiyr but died aswell causing the spell weave to collaps and the spellplague to start.
Vic and Alistair see statues of themselves in the shrine they are in, putting them down is history as the heroes that tried to stop Eclypse.

Session 27 - Tower of Reflection
She did what?!?

Alistair Storm wakes up with a new mindset after the school trip and starts to work out more, waking up Viclannan ‘Vic’ Trihorn in the process.

Seeing Allistar trying to learn sign language to his familiar, Appunns “Bruslina” Kningtar showed that it was simpler ways to give commands, this ended in a great discussion and vic ceased the opportunity to try out some new tricks, stealing a lot of materials from Bruslina and almost getting Allistars journal.

Making point of when they were supposed to do the heist the big hatted Jarlaxle
entered the door saying now.

As the scheduled meeting had proven to be at a different time, the heist had to happen now. The plan had changed greatly to Bruslinas confusion.

They get to the courtyard in a hurry and get into heist mode. Vic and Allistar fake their way to the backside of the guardhouse, Russlabb looking like a green wyrmling from Bruslinas spells just walks inn, and Bruslina entered the ethereal plane and got to the meeting point with no issues.

The ground slid appartant and it was revealed to be an secret entrance to the tower, the group entered this tunnel as Jarlaxle instructed. The ended up in an unused slave quarters. This was the place to escape from and Allistar and Russlab waited here to guard the exit.

Vic and bruslina started to climb the tower using a fancy levitate lift in the center and did not waste time getting to the treasure room.

It was a pit trap in the way, but having the ability to fly and climb on walls it was just bypassed. The door to the treasure room opened and faster than thought Vic stopped Bruslina from setting of a trap on the floor. Not so grandly Bruslina told that the room was covered in magic traps as well. There was an imp with an hourglass flying around the room mocking them so they got a touch of panic and hurried. After taking care of the traps, Vic marking the ones at the floor and Bruslina only putting them in a near death situation once, the imp proved only to be a timer you had to wait for to reach a mirror. In a split second Bruslina understood it’s use and got to it, after some of the paintings in the room showed to be guards waiting.

more text later ;P

Session 26 - Training Day

Første runde i Bruslinas arenakamp, som egentlig er en oppvarmingsrunde, går over all forventing. Tre bugbears ser aldri familiene sine igjen. Neste motstander går under navnet Kalthen Guttershite the Drow Wererat. Kalthen har ikke sjangs til å komme gjennom Bruslinas både fysiske og magiske armor. Etter et par raske slag med Bruslinas spyd er Kalthen historie.

Etter den gode starten har Bruslina blod på tann og er mer en klar for neste motstander, The Clicker. Desverre er ikke Bruslina like høy i hatten(Skoen?) når hun får se han. The Clicker er nemlig en Thri-Kreen som vil si at han har fire armer. Kampen viser seg å bli en av de mest krevende Brusline noen sinne har vært gjennom. Hadde det ikke vært for at ljåen var villig til å gripe inn i form av en flokk kråker, ville ikke kampen gått Bruslinas vei. Bruslina har sjeldent vært så redd som under denne kampen og ønsker ikke å forstsette til neste kamp til tross for Jarlaxls iherdige forsøk på å overtale henne.

Neste dag vekker Jarlaxl alle sammen og tar dem med til Bregan D’aerthes hovedkvarter for å forberede gruppen på hver deres oppgaver i det kommende kuppet.

Vic blir plasert hos en kvinnelig og veldig humørsyk drow alv, Maylara. Hun bruker dagen på å trene Vic i å unngå og uskadeliggjøre feller. Vic har overhode ingen problemermed å unngå fellene Maylara har satt opp i det de aktiveres. Uskadeliggjøring av fellene viser seg derimot å være en katastrofe, noe Vic virkelig får kjenne på kroppen når Malyara i ekte drow stil prøver å piske Vic til fornuft. Vic godtar ikke behandlingen og bestemmer seg for å droppe oppdraget. Maylara har andre planer for han og klarer å overtale han til å bli. Hun hjelper han med fellene helt til han klarer alle og det ble en meget happy ending.

Bruslina skal lære å uskadeliggjøre magiske feller. Hun får først en ufarlig øvelse der hun skal plukke opp små pinner uten å forstyrre andre. Pinnene representerer det magiske weavet i f.eks en magisk felle. Dette klarer hun veldig bra. Etterpå får hun en oppgave der hun har en faktiak magisk felle forran seg. Det blir veldig mye prøving og feiling. Feilingen er tilfeldigvis i form av syre, som ikke plager Bruslina nevneverdig. Denne øvelsen gjentar hun mange ganger utover dagen. Hun får også trening i å lage magiske feller selv.

Alistair blir tatt med til et bibliotek. Der møter han Talikk, en scholar i Bregan D’aerthe som skal lære Alistair drow-språk og etikette. Der får han først informajson om hva han skal lære og hvorfor det er viktig å lære akkurat dette samt masse andre små tips. Han begynner med å lære enkle betydninger i drows tegnspråk og fortsetter med å få info om kultur. Etterpå har han en lang samtale med Talikk på common der Talikk oftere og oftere bytter ord ut med Drow. De har en veldig god tone sammen og skilles som gode venner. Alistar får også med seg noen bøker han kan pugge videre i.

Session 25 - A case of mistaken identity

The party is now in the Drow city where the shield is kept,

They meet the exotic Drow Jarlaxen the leader of the merc guild Bregan D’aerthe, he takes them to a safe house that is magically hidden and sealed, and they are giving new identities and disguises, Alistair is given a mask that makes him look like a Drow. The group spends a lot of their time in the black market, selling and buying necessary equipment. Later the same night while Alistair is taking a bath, a Bregan D’aerthe agent enters the hideout and sees Alistair without his disguise; being an Elf the Agent Attacks him. Alistair manages to fend off the agent and grapple him until Vic comes in and uses a wand to pacify him. Before they go to sleep, Jarlaxen gives them the rundown on their heist plan to steal the shield. The party is given 2 days before the heist; they spend the first day on different activities and personal errands. Vic, with the help of Alistair and Bruslina, spends the day summoning a familiar ferret to his side. Alistair spends the rest of the day modifying and fixing his armor while Bruslina enlists in the slave arena out of boredom, figuring that a fight to the death is more entertaining than being stuck in the hideout for a day.


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